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Relationship between the experience of online game genre and high risk of Internet gaming disorder in Korean adolescents

Epidemiology and Health 2020년 42권 1호 p.16 ~ 16
한현호, 정현숙, 조선진, 손혜정, 임현우,
소속 상세정보
한현호 ( Han Hyun-Ho ) - Catholic University College of Medicine Department of Preventive Medicine
정현숙 ( Jeong Hyun-Suk ) - Catholic University College of Medicine Department of Preventive Medicine
조선진 ( Jo Sun-Jin ) - Catholic University College of Medicine Department of Preventive Medicine
손혜정 ( Son Hye-Jung ) - Catholic University College of Medicine Department of Preventive Medicine
임현우 ( Yim Hyeon-Woo ) - Catholic University College of Medicine Department of Preventive Medicine

Abstract


OBJECTIVES: This study examined the association between high risk of Internet gaming disorder (IGD) and online game genres used by adolescents.

METHODS: The data derived from the baseline data of the Internet user Cohort for Unbiased Recognition of gaming disorder in Early Adolescence. A total 1,532 middle school students who use online games included. The participants reported the names of the online games they used during the past year. Game genres were categorized into role playing games (RPGs), shooting, multiplayer online battle arena (MOBA), simulation, arcade, sports and action games. The risk of IGD was measured using the Internet Gaming Use-Elicited symptom Screen. The relationship between the experience of online game genre and high risk of IGD was analyzed using multiple logistic regression model.

RESULTS: The game time of a student was longer if he or she had an experience of RPGs, shooting games, MOBA games, simulation games, and action games. The direct and independent association between high risk of IGD in adolescents and the genres of RPGs, simulation games and MOBA were found to be odds ratios 1.52 (95% confidence interval [CI], 1.03 to 2.26); 1.59 (95% CI, 1.03 to 2.45); and 1.51 (95% CI, 1.03 to 2.21), respectively after adjusted the potential confounding variables and the use of other online game genres.

CONCLUSIONS: The present cross-sectional study has found an association between online game genres and the risk of IGD in adolescents attending a school. A cohort study should verify the causal association in future.

키워드

Adolescent; Online game; Internet gaming disorder; Game genre

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