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가상현실과 전통적 균형훈련이 기능적 발목 불안정성 환자의 균형에 미치는 효과

The Effects of Virtual Reality Training and Traditional Balance Training on Balance in Patients with Functional Ankle Instability

PNF and Movement 2020년 18권 2호 p.183 ~ 194
김수현, 박소희, 김다정, 곽유진, 신연진, 김수진,
소속 상세정보
김수현 ( Kim Su-Hyeon ) - Jeonju University College of Medical Science Department of Physical Therapy
박소희 ( Park So-Hee ) - Jeonju University College of Medical Science Department of Physical Therapy
김다정 ( Kim Da-Jung ) - Jeonju University College of Medical Science Department of Physical Therapy
곽유진 ( Gwak Yu-Jin ) - Jeonju University College of Medical Science Department of Physical Therapy
신연진 ( Shin Yeon-Jin ) - Jeonju University College of Medical Science Department of Physical Therapy
김수진 ( Kim Su-Jin ) - Jeonju University College of Medical Science Department of Physical Therapy

Abstract


Purpose: Functional ankle instability (FAI) causes tension in the joints, ligaments, and tendons, and the impact on visual and vestibular organs leads to imbalance. This study compared the effects of a traditional balance training program to virtual reality training to improve FAI.

Methods: Twenty-four participants with FAI (CAIT score < 24) were assigned to a virtual reality training group (n = 13) and a traditional balance training group (n = 11). Both groups pursued their respective training program for four weeks. After a ten-minute warm-up, participants completed a 30-minute training session, three times per week. The traditional balance training group underwent static and dynamic training using a balance board and a stability trainer pad while the virtual reality group underwent balance training using a virtual reality program. Biorescue was used to measure changes in the speed and length of center of pressure (COP) for single-leg stance pre- and post-training.

Results: The speed and length of COP improved significantly in both groups after training as compared to before (p < 0.05). However, there were no significant differences in these outcomes between the virtual reality training group and the traditional balance training group (p>0.05).

Conclusion: The study findings confirm the effectiveness of both virtual reality training and traditional balance training in reducing ankle instability, with no difference in treatment effects.

키워드

Balance; Functional ankle instability; Traditional exercise; Virtual reality

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